BasicTriggeredAbilityBuilder

Constructors

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constructor(trigger: Trigger?)

Properties

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open override var trigger: Trigger?

Functions

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fun damage(amount: Int, target: TargetCardSelector)
fun damage(amount: Int, target: TargetPlayerSelector)
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fun drawCards(amount: Int)
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fun given(condition: Condition)
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fun heal(amount: Int, target: TargetCardSelector)
fun heal(amount: Int, target: TargetPlayerSelector)
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fun modifyAttack(amount: Int)
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fun summon(card: String)